There is a lot of momentum in the Rust game development ecosystem. Projects such as ggez are pathing the way toward high-level abstractions for 2D graphics, but there is a large gap to be filled in the 3D scene.
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three-rs: High-level 3D in Rust
David is a recent Mathematics and Computer Science graduate from the University of Surrey. He writes Rust as a hobby and is aspires to be an independent game developer. He is currently the author of gltf-rs, a loader for the glTF file format, and a member of the three-rs team.