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Accessibility is an often ignored part of iOS development, partly because much of it is “baked in” to the OS and “just works” most of the time. However, building custom UI elements and transitions can lead to a breakdown of accessibility expectations. In this talk, Hung will share with you some common pitfalls and solutions to keep in mind when designing and building accessible experiences. You will also learn about advanced accessibility features such as custom rotors and actions that will make your app easier and faster to use for visually impaired users. Finally, you'll explore Xcode's improved Accessibility Inspector and go over techniques to run an accessibility audit on your own app!
At the end of this session you should have a better understanding of Voiceover, the tool that blind and sight-impaired users rely on every day to use your apps. You'll be able to run a quick accessibility audit on your app to find places in your app that could use improvement. You should be able to come back to work and speak to why it's important to invest in accessibility and have concrete steps on how to make your app easier to use.
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- Cleaning the Big Picture: Creating Maintainable Mobile Games in Haskell (SkillsCast recorded in October 2019)
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Designing and Building With Accessibility in Mind.
Hung has been hacking on iOS since before the original iPhone OS 2.1 SDK was released in 2008. He is currently an iOS Engineer at Lyft. His hobbies include enjoying coffee, photography and being the social media manager and growth hacker for his dog, Sodapop.