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As you’re developing your app and adding animation you soon begin to realize that even a small set of simple animations can get complex really fast. By now you’ve become really good at abstracting logic, breaking our apps into components and managing the flow of app state. How do animations fit in all of this though?
Unlike state changes which can be instantaneous, animations inherently take time to complete. They may be stopped, queued or interrupted but they must always, always maintain coherency for the user.
In this talk Opher will discuss the theory of managing state-based animation, orchestrating animations across different components and animation UX using JS and CSS.
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Opher is a multidisciplinary creator, invested in many different and often unrelated fields at the same time: computer science, art, music, design, math, game development and more.