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Flutter is a new cross-platform mobile application solution from Google. While its touted benefits like the speed and the simplicity to create cross-platform applications sound appealing and you might be keen to adopt it, your team might be hesitant to adopt it because of perceptions of risk and uncertainty as the solution for your real-world app.
Tomek will tell his story about how he convinced his team at Groupon to try out Flutter. How highlighting the benefits, whilst being fully transparent about the risks will strengthen your argument. Next, they will help you address your team’s concerns; starting with fellow developers through to management.
He will share how to get the whole team onboard, by showing your:
- Designers; how to make a beautiful application
- QA; how to make your application more robust
- Developers; how easy and captivating is to use Flutter
- Product owners; that Flutter is feasible for product goals
Finally, Tomek will share some of the challenges while integrating Google’s cross-platform framework into an already existing application and how they tackled them in the last couple of months.
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I convinced Groupon to Flutter. Do same with your company!
“50% of what we know is wrong, or inaccurate. Sadly, we don’t know which 50%. This is a saying in medicine that drives people to ask “why?”. Challenging everything like this is the shortest way to improve oneself. Tomek has been a mobile software developer for over eleven years and he's enjoyed every second of it. He is passionate about learning new things every single day and is not afraid to have an open mind for any new idea. Tomek always tries to find better ways of improving the thing you all love: creating software.