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SkillsCast

Option(al) Is Not a Failure

18th July 2018 in London at CodeNode

There are 1 other SkillsCast available from C++ London July

Why do 52% of developers (as surveyed by isocpp) disable exceptions from all or part of their codebases? Why are so many returning to error codes, or looking at more modern alternatives, such as ADT-based error handling (optional, expected etc)? Can we do better? Will we ever re-unify those who eschew std C++ by banning exceptions?

We'll take a tour of the past, present and future of error handling in C++ - including a number of proposals currently in-flight, and the thinking behind them. Along the way will attempt to put a score on all the trade-offs of the different approaches we encounter along the way to see how they stack up.

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Option(al) Is Not a Failure

Phil Nash

Phil is a Developer Advocate for Swift, Objective-C and C++ tools at JetBrains. Prior to that he worked in as diverse fields as: finance, agile coaching and iOS development. A long time C++ developer he also has his feet in Swift, Objective-C and F# - as well as dabbling in other languages. He is the author of several open source projects - most notably Catch: a C++-native test framework - and had the first version of the strategy board game, Risk, in the iOS app store.

SkillsCast

Why do 52% of developers (as surveyed by isocpp) disable exceptions from all or part of their codebases? Why are so many returning to error codes, or looking at more modern alternatives, such as ADT-based error handling (optional, expected etc)? Can we do better? Will we ever re-unify those who eschew std C++ by banning exceptions?

We'll take a tour of the past, present and future of error handling in C++ - including a number of proposals currently in-flight, and the thinking behind them. Along the way will attempt to put a score on all the trade-offs of the different approaches we encounter along the way to see how they stack up.

YOU MAY ALSO LIKE:

Thanks to our sponsors

About the Speaker

Option(al) Is Not a Failure

Phil Nash

Phil is a Developer Advocate for Swift, Objective-C and C++ tools at JetBrains. Prior to that he worked in as diverse fields as: finance, agile coaching and iOS development. A long time C++ developer he also has his feet in Swift, Objective-C and F# - as well as dabbling in other languages. He is the author of several open source projects - most notably Catch: a C++-native test framework - and had the first version of the strategy board game, Risk, in the iOS app store.