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SkillsCast

Building VR Apps On Android

25th October 2018 in London at Business Design Centre

There are 67 other SkillsCasts available from droidcon London 2018

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During this talk you will learn how to build VR applications for Android starting with a basic Open GL ES prototype and moving towards a more complex one using Unity.

Julien will start by explaining how to build simple prototypes with Java, OpenGL ES and the Google VR library. Then, you will learn about Unity, which will allow you to build complex VR applications. Julien will also explore how to build Android native plugins (Java, JNI) in order to explain you how Unity can interact with the Android components (we will take our player & WebView plugins as examples). You'll get some tips on the UI/UX best practices for your Cardboard or Daydream apps, and some hints on 3D optimization for mobile platforms (in order for you to always keep your app at 60fps) which will give your users a smoother experience.

All Julien's examples will be based on CINEVR, The VR application he's been working on at Cinemur.

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Building VR Apps On Android

Julien Salvi

Julien has been in love with the Android development since Froyo. He is currently an Android Engineer at Cinemur, a French start-up, for 4 years now. He's travelling the world and drinking good beers after building some cool cinemas, VOD or VR apps. Sharing your experience is always better!

SkillsCast

Please log in to watch this conference skillscast.

734702347 640

During this talk you will learn how to build VR applications for Android starting with a basic Open GL ES prototype and moving towards a more complex one using Unity.

Julien will start by explaining how to build simple prototypes with Java, OpenGL ES and the Google VR library. Then, you will learn about Unity, which will allow you to build complex VR applications. Julien will also explore how to build Android native plugins (Java, JNI) in order to explain you how Unity can interact with the Android components (we will take our player & WebView plugins as examples). You'll get some tips on the UI/UX best practices for your Cardboard or Daydream apps, and some hints on 3D optimization for mobile platforms (in order for you to always keep your app at 60fps) which will give your users a smoother experience.

All Julien's examples will be based on CINEVR, The VR application he's been working on at Cinemur.

YOU MAY ALSO LIKE:

Thanks to our sponsors

About the Speaker

Building VR Apps On Android

Julien Salvi

Julien has been in love with the Android development since Froyo. He is currently an Android Engineer at Cinemur, a French start-up, for 4 years now. He's travelling the world and drinking good beers after building some cool cinemas, VOD or VR apps. Sharing your experience is always better!

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