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As game-app developers, you want to create many games that are easy to maintain.
Creation and maintenance gets easier when we can focus on:
- A small amount of game-specific differences when handling a specific game.
- The commonalities of all games when handling many or all games.
- Simplification of the code.
- Minimization of app specific code through the use of existing and new libraries.
- Facilitation of bug hunting.
- Increase of comprehensibility, usability, reliability and persistence.
- Facilitation of participation.
- Fast Track to Android Architecture (in London on 21st - 23rd October 2019)
- Real World Kotlin Development Workshop (in London on 22nd - 23rd October 2019)
- droidcon London 2019 (in London on 24th - 25th October 2019)
- iOSCon 2020 - The conference for iOS and Swift Developers (in London on 19th - 20th March 2020)
- Clean Architecture using BLoC & Voyager: DI & the Widget Router (in London on 21st October 2019)
- The Sonic Contender (in London on 28th October 2019)
- Lightning Talk: Making and Testing Code Generators in Haskell (SkillsCast recorded in October 2019)
- GHC Runtime Linker by Example (SkillsCast recorded in October 2019)
In the last two years, while creating mobile games in Haskell for Android and iOS at Keera Studios, Christina has used, improved and created structures and methodologies which help to focus on the given programming task at hand. In fact, the most important and effective part of her daily work of creating easy maintainable games is stepping back, 'cleaning' the code of our apps by introducing these structures and methodologies.
In this talk, Christina will use interactive examples to show the effects of frequent code 'cleaning', like:
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Cleaning the Big Picture: Creating Maintainable Mobile Games in Haskell
Christina enjoys diversity in her life which makes her work as a creator of mobile games in Haskell for Android and iOS at Keera Studios a perfect match. The start-up gives her the opportunity to be part of the complete life cycle of the apps (e.g., game and graphics design, programming, profiling, testing, marketing) while enjoying the freedom of working wherever and whenever she wants---for example at the sunny Spanish beach at 8 am.