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SkillsCast

WebGL – Back to basics

31st July 2014 in London at Skills Matter

This SkillsCast was filmed at WebGL – Back to basics

It's time to revisit the basics, for those who have no experience of WebGL.In this session we cover the WebGL basics – setting-up, debugging, basic interaction and simple animation and, time permitting, the same with Three.js.

Prerequisites

A laptop with a browser that supports WebGL and your favourite editor. Some knowledge of HTML and programming preferably Javascript (or similar). Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)

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WebGL – Back to basics

Carl Bateman

A senior software engineer with expertise in HTML5 and WebGL. He is now the User Group lead for WebGL Workshop and co-ordinator of the Khronos London Chapter.

SkillsCast

It's time to revisit the basics, for those who have no experience of WebGL.In this session we cover the WebGL basics – setting-up, debugging, basic interaction and simple animation and, time permitting, the same with Three.js.

Prerequisites

A laptop with a browser that supports WebGL and your favourite editor. Some knowledge of HTML and programming preferably Javascript (or similar). Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)

YOU MAY ALSO LIKE:

About the Speaker

WebGL – Back to basics

Carl Bateman

A senior software engineer with expertise in HTML5 and WebGL. He is now the User Group lead for WebGL Workshop and co-ordinator of the Khronos London Chapter.