Please log in to watch this conference skillscast.
Releasing and marketing quality games as a solo developer is a challenging undertaking, but as breakout hits like Thomas Was Alone, Retro City Rampage and Minecraft show, entirely achievable.
Access to high quality tools, digital distribution and the ability to develop for multiple platforms has made solo game development more accessible than ever before. Using his trademark humour, Nicoll describes the challenges and obstacles facing solo developers and shares his methodologies and top tips for running a successful studio compromised of one single employee.
YOU MAY ALSO LIKE:
- LDNUG September 2017 - #ProgNET Special with Richard Campbell (in London on 12th September 2017)
- Progressive .NET 2017 (in London on 13th - 15th September 2017)
- London Unreal Engine Meetup (in London on 20th September 2017)
- Fast Track to F# with Tomas Petricek & Phil Trelford (in London on 16th - 17th October 2017)
How to Build a One Man Band
Nicoll Hunt has worked on everything from 2 man teams to 250 man teams, from games with zero budget to titles that cost over $110,000,000 (and destroyed a company in the process).