Please log in to watch this conference skillscast.
Releasing and marketing quality games as a solo developer is a challenging undertaking, but as breakout hits like Thomas Was Alone, Retro City Rampage and Minecraft show, entirely achievable.
Access to high quality tools, digital distribution and the ability to develop for multiple platforms has made solo game development more accessible than ever before. Using his trademark humour, Nicoll describes the challenges and obstacles facing solo developers and shares his methodologies and top tips for running a successful studio compromised of one single employee.
YOU MAY ALSO LIKE:
- FIST OF AWESOME (SkillsCast recorded in October 2013)
- Brian Egan's Flutter and Dart Workshop (in London on 22nd - 23rd October 2019)
- droidcon London 2019 (in London on 24th - 25th October 2019)
- Clean Architecture using BLoC & Voyager: DI & the Widget Router (in London on 21st October 2019)
- Keynote by Heather VanCura on The Future of Java and You (in London on 7th November 2019)
- Cleaning the Big Picture: Creating Maintainable Mobile Games in Haskell (SkillsCast recorded in October 2019)
- Why I'm Building My Next App in Flutter (SkillsCast recorded in July 2019)
How to Build a One Man Band
Nicoll Hunt has worked on everything from 2 man teams to 250 man teams, from games with zero budget to titles that cost over $110,000,000 (and destroyed a company in the process).