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SkillsCast

Fonts and Models in WebGL

25th September 2014 in London at Skills Matter

There are 2 other SkillsCasts available from Fonts and Models in WebGL

This month we'll take a look at using fonts (and possibly models) in raw WebGL, Three.js, Babylon.js and (hopefully) PlayCanvas. Autodesk will also give a brief presentation of their online model viewer

Prerequisites

A laptop with a browser that supports WebGL (get.webgl.org) and your favourite editor. Some knowledge of HTML and programming preferably Javascript (or similar). Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)

Follow the link for more information about Autodesk's online model viewer.

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Fonts and Models in WebGL

Carl Bateman

A senior software engineer with expertise in HTML5 and WebGL. He is now the User Group lead for WebGL Workshop and co-ordinator of the Khronos London Chapter.

SkillsCast

This month we'll take a look at using fonts (and possibly models) in raw WebGL, Three.js, Babylon.js and (hopefully) PlayCanvas. Autodesk will also give a brief presentation of their online model viewer

Prerequisites

A laptop with a browser that supports WebGL (get.webgl.org) and your favourite editor. Some knowledge of HTML and programming preferably Javascript (or similar). Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)

Follow the link for more information about Autodesk's online model viewer.

YOU MAY ALSO LIKE:

About the Speaker

Fonts and Models in WebGL

Carl Bateman

A senior software engineer with expertise in HTML5 and WebGL. He is now the User Group lead for WebGL Workshop and co-ordinator of the Khronos London Chapter.