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Gone are the days where you can make an app or game and publish it to a single platform expecting a sure fire success.
Gone are the days where you can make an app or game and publish it to a single platform expecting a sure fire success. The best way to solve this problem is something I call “responsive game design” based on the same principles that work so well in responsive design for web apps. This framework includes the following key principles: graphics and UI support multiple resolutions, game mechanics work across multiple types of input, publish to multiple platforms with the same codebase, and saved data is synced across all platforms. During this talk we’ll cover how to apply this strategy to your own apps and games enabling them to scale across desktop, mobile, tablet and even TV.
We’ll walk you through controller support for a game scenario (buttons and analog sticks), controller support for UI (selection, moving between menu items, invoking the keyboard), and how to account for the form factor (overscan, landscape, device and controller detection). By the end of this session, you’ll be able to understand what you need to do if you want to build or modify your own app to work on a TV.
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Responsive Game Design: Bringing Desktop and Mobile Games to the Living Room
Paul Cutsinger is focused on mobile app developers and, with Amazon, is an advocate for people that turn ideas into great businesses.