Please log in to watch this conference skillscast.
Creating games is a difficult task, but your chances of delivering a successful game can be greatly increased if a UX Research process is implemented. This talk will explore ten methods that help improve the player experience of your game at all stages of the development lifecycle - concept, design, production, and soft/post-launch. When combined, they help to ensure that players find your game understandable, usable, and ultimately, enjoyable.
YOU MAY ALSO LIKE:
- Building Evolutionary Architectures (in London on 16th May 2017)
- Greg Young's CQRS, Domain Events, Event Sourcing and how to apply DDD (in Stockholm on 22nd - 24th May 2017)
- Fast Track to RESTful Microservices (in London on 24th - 26th May 2017)
- µCon 2017: The Microservices Conference (in London on 6th - 7th November 2017)
How UX Research Delivers Successful Games
Graham is the Director of Player Research, an award-winning user research and playtesting studio based in Brighton, UK. Player Research help studios deliver world-class games by challenging assumptions, validating design decisions, and providing evidence on the player experience throughout development. Their clients include Sony, NaturalMotion Games, EA, Mind Candy, Jagex, Ninja Theory, Madfinger Games, Hutch Games, and Channel 4 among many others. Graham is a BAFTA Games member and writes a monthly column on user research for GamesIndustry.biz.