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Gone are the days where you can make a game and publish it to a single platform expecting a sure fire success. The best way to solve this problem is something I call “responsive game design” based on the same principles that work so well in responsive design for web apps. This framework includes the following key principles: Game graphics and UI support multiple resolutions Game mechanics work across multiple types of input Publish to multiple platforms with the same codebase Saved data is synced across all platforms During this talk we’ll cover how to apply this strategy to your own games enabling them to scale across desktop, mobile, tablet and even TV.
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Responsive Game Design
Jesse Freeman is a Developer Evangelist at Amazon focusing on HTML5 and gaming. Jesse has been on the cutting edge of interactive development with a focus on the Web and Mobile platforms. As an expert in his field, Jesse has worked for Microsoft, MLB, HBO, the New York Jets, VW, Tommy Hilfiger, Heavy and many more. In addition to development, Jesse has a background in art with a masters in interactive computer art from the School of Visual Arts.