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In this exciting talk we will explore the advantages and disadvantages of writing a game in a non-pure functional programming language. F#'s sweet spot is the ability to blend paradigms very well, a fact that is often overlooked. Certain areas of game development are perfectly suited to imperative or OO programming, whilst others align well with a strong functional approach. We will share our experience of writing a game using a variety of techniques and will discuss our findings.
You can expect to see some interesting game programming techniques, including spatial indexing algorithms for collision detection, A* pathfinding, and other dragon-based treats, using both mutable and immutable state.
Additionally there may or may not be Cats, Squirrels, Otters, Dragons, and people whose names start with Juan.
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Ross has been accidentally wiping hard drives and melting transistors into his fingers since he can remember. He has over 20 years programming experience in a wide variety of different languages and technologies, ranging from games and financial markets to fraud prevention and investigation. He has more recently been working on F# type providers. He loves squirrels, physics, electronics, robotics, functional programming, programming languages in general and squirrels.
I ended up as a Software Developer, I am pretty sure there was no other viable option. My current technical interests are F#, games, programming languages and philosophy of computing . I really enjoy finding different ways to write code, sometimes for performance, other times for succinctness, sometimes, just because you can, there is no better way to learn than trying. When I am not working I tend to play with Haskell or other languages or cats Conferences and meetups are a great way to learn more, so I try to help when I can to make them happen. For that reason I co-organise Functional Kats and GameCraft. I also speak at local and international conferences like CodeMesh, Progressive.Net, ProgF#, Lambda Days and many more.