Please log in to watch this conference skillscast.
Virtual and Augmented reality are at once both sparkly brand new, and descendants of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of these technologies, why they matter to us in terms of evolution and storytelling, and give an overview of how Google is now supporting them with tech like Android N, Tango, Daydream, and Spotlight Stories.
YOU MAY ALSO LIKE:
- LDNUG September 2017 - #ProgNET Special with Richard Campbell (in London on 12th September 2017)
- Progressive .NET 2017 (in London on 13th - 15th September 2017)
- London Unreal Engine Meetup (in London on 20th September 2017)
- Test Driven Development (TDD) Workshop with Damjan Vujnovic (in London on 7th - 8th December 2017)
Keynote: VR and AR - Technologies 40,000 years in the making
Noah Falstein has been a professional game developer since 1980 (Sinistar, Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, ReMission, Neuroracer), and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. He ran The Inspiracy for 17 years, a game consultancy focusing on entertainment and serious games. Falstein was the first elected Chairman of the IGDA and design columnist for Game Developer magazine for 6 years. At Google, he contributes to game projects across the company including Daydream VR and Tango (AR), and engages with game developers worldwide as part of the Developer Advocacy team.