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SkillsCast

Keynote: VR and AR - Technologies 40,000 years in the making

27th October 2016 in London at Business Design Centre

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Virtual and Augmented reality are at once both sparkly brand new, and descendants of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of these technologies, why they matter to us in terms of evolution and storytelling, and give an overview of how Google is now supporting them with tech like Android N, Tango, Daydream, and Spotlight Stories.

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Keynote: VR and AR - Technologies 40,000 years in the making

Noah Falstein

Noah Falstein has been a professional game developer since 1980 (Sinistar, Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, ReMission, Neuroracer), and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. He ran The Inspiracy for 17 years, a game consultancy focusing on entertainment and serious games. Falstein was the first elected Chairman of the IGDA and design columnist for Game Developer magazine for 6 years. At Google, he contributes to game projects across the company including Daydream VR and Tango (AR), and engages with game developers worldwide as part of the Developer Advocacy team.

SkillsCast

Please log in to watch this conference skillscast.

600194461 640

Virtual and Augmented reality are at once both sparkly brand new, and descendants of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of these technologies, why they matter to us in terms of evolution and storytelling, and give an overview of how Google is now supporting them with tech like Android N, Tango, Daydream, and Spotlight Stories.

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About the Speaker

Keynote: VR and AR - Technologies 40,000 years in the making

Noah Falstein

Noah Falstein has been a professional game developer since 1980 (Sinistar, Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, ReMission, Neuroracer), and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. He ran The Inspiracy for 17 years, a game consultancy focusing on entertainment and serious games. Falstein was the first elected Chairman of the IGDA and design columnist for Game Developer magazine for 6 years. At Google, he contributes to game projects across the company including Daydream VR and Tango (AR), and engages with game developers worldwide as part of the Developer Advocacy team.

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