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SkillsCast

The secrets to getting your Mobile Apps right early, and then keeping them that way

10th November 2016 in London at CodeNode

There are 28 other SkillsCasts available from Agile Testing & BDD eXchange 2016

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Acceptance Testing and BDD are essential components of a healthy software development process; unfortunately on Mobile this typically results in the creation of slow, brittle and highly complex UI automation based tests. These can leave development teams and businesses left wondering, are BDD tools worth the pain? By revisiting fundamentals this talk explores the role it should play in driving collaboration between business and software and how it can be best applied in Mobile.

In this talk you discover an alternative approach to UI based testing. Through using a BDD tool like Fitnesse (a lightweight, open-source testing framework) we walk through an example of how to implement Acceptance Tests on iOS that are blazing fast, rock-solid and actually improve the architecture of your app's software. Increase you and your teams productivity and discover the secret to answering the question "Can we submit yet?" in seconds instead not days.

The Call for Papers is now open for Agile Testing & BDD 2017! Submit your talk for the chance to join a stellar line-up of experts on stage. Find out more.


Get your tickets for BDD eXchange 2017!

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The secrets to getting your Mobile Apps right early, and then keeping them that way

Paul Stringer

Paul is an iOS expert combining skills in mobile product design with extensive software engineering experience. An influencer and leader having worked with development teams, key stakeholders and corporate clients incl. Apple and Sky. After years masquerading as a professional developer, Paul discovered 'Clean Code' and began a journey to a new understanding of what being a software professional meant. That journey continues through working with best practices such as TDD, Acceptance Testing and Pair Programming "as standard" in the pursuit of building the best possible software; Paul believes in the principle of getting software right early, and then keeping it working as intended.

SkillsCast

Please log in to watch this conference skillscast.

603354428 640

Acceptance Testing and BDD are essential components of a healthy software development process; unfortunately on Mobile this typically results in the creation of slow, brittle and highly complex UI automation based tests. These can leave development teams and businesses left wondering, are BDD tools worth the pain? By revisiting fundamentals this talk explores the role it should play in driving collaboration between business and software and how it can be best applied in Mobile.

In this talk you discover an alternative approach to UI based testing. Through using a BDD tool like Fitnesse (a lightweight, open-source testing framework) we walk through an example of how to implement Acceptance Tests on iOS that are blazing fast, rock-solid and actually improve the architecture of your app's software. Increase you and your teams productivity and discover the secret to answering the question "Can we submit yet?" in seconds instead not days.

The Call for Papers is now open for Agile Testing & BDD 2017! Submit your talk for the chance to join a stellar line-up of experts on stage. Find out more.


Get your tickets for BDD eXchange 2017!

YOU MAY ALSO LIKE:

Thanks to our sponsors

About the Speaker

The secrets to getting your Mobile Apps right early, and then keeping them that way

Paul Stringer

Paul is an iOS expert combining skills in mobile product design with extensive software engineering experience. An influencer and leader having worked with development teams, key stakeholders and corporate clients incl. Apple and Sky. After years masquerading as a professional developer, Paul discovered 'Clean Code' and began a journey to a new understanding of what being a software professional meant. That journey continues through working with best practices such as TDD, Acceptance Testing and Pair Programming "as standard" in the pursuit of building the best possible software; Paul believes in the principle of getting software right early, and then keeping it working as intended.

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