SkillsCast

All About Models & glTF

25th April 2017 in London at CodeNode

This SkillsCast was filmed at All About Models & glTF

This session was not filmed.

It's all about the models this month! Join in to learn how to make them, where to get them and how to make them pretty along with glTF format

We'll be taking a look at models: how to make them, where to get them, textures and normals (making them look pretty), as well as the glTF format -- described as jpg for 3D.

GAPGAS

Several people have expressed problems with information loss when importing models. If you've had problems (or even better have a solution) please drop me a line and we can try to fix the issue.

Show 'n' tell

Don't forget if you'd like to show off/get feedback on any WebGL related project you may have, drop us a line for inclusion in the line up.

Don't forget your laptop!

YOU MAY ALSO LIKE:

Thanks to our sponsors

All About Models & glTF

Carl Bateman

Founder of WebGL Workshop, coordinator of the Khronos London Chapter and a self-appointed WebGL evangelist, Carl has over 15 years’ experience as a software engineer and dislikes talking in the third person.

SkillsCast

This session was not filmed.

It's all about the models this month! Join in to learn how to make them, where to get them and how to make them pretty along with glTF format

We'll be taking a look at models: how to make them, where to get them, textures and normals (making them look pretty), as well as the glTF format -- described as jpg for 3D.

GAPGAS

Several people have expressed problems with information loss when importing models. If you've had problems (or even better have a solution) please drop me a line and we can try to fix the issue.

Show 'n' tell

Don't forget if you'd like to show off/get feedback on any WebGL related project you may have, drop us a line for inclusion in the line up.

Don't forget your laptop!

YOU MAY ALSO LIKE:

Thanks to our sponsors

About the Speaker

All About Models & glTF

Carl Bateman

Founder of WebGL Workshop, coordinator of the Khronos London Chapter and a self-appointed WebGL evangelist, Carl has over 15 years’ experience as a software engineer and dislikes talking in the third person.